Character Blendshapes on different cameras
Hi there, I'm doing a 3D animation short film and I'm relatively new to this and still learning about film animation in unity for about a year now (although i've been using unity itself for years). Basically with each camera switch, my character obviously uses different blendshapes to convey emotion. At the moment i've been duplicating the character a dozen times and animating the blendshapes on each of them, and manually enable/disable the character depending on which camera i'm using, but this is extremely inefficient and annoying, especially when I start using more characters in the future, I'm sure there's a better way to do it? Does anyone have any advice on how I can do this better, a better workflow, or an asset that handles it, or something?
Thank you so much! :)