Question by
Palen85 · Oct 07, 2016 at 11:49 AM ·
animationimporting problemsfbximporterblendshapes
Blendshapes from Max, don't show in Skinned Mesh Renderer, why?
Hello, I am new in unity and it is the first time I try this, but I cannot see the blendshapes under "Skinned Mesh Renderer". The animations I imported within the character, have also morphing expressions and they show correctly in the animation clip. But I need the blenshapes option for making lip sync and stuff. I think I am doing all correctly so I don't understand, export/import settings are good... what am I missing? Thanks
blend1.jpg
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blend2.jpg
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Comment
Did you ever figure this out? I'm having the same problem.
Answer by theANMATOR2b · Oct 11, 2016 at 05:18 AM
As far as I'm aware - the animated 'morphs' in Max will not transfer into Unity. The morphs will show up in Unity and then they have to be animated in Unity.