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Question by snatch_ · Jun 12, 2014 at 01:56 AM · variablemethod

inaccessible due to protection level, but it's public

the error is: ballmovement.balldirection is inaccessible due to its protection level the member ballmovement.balldirection cannot be used as method or delegate

and here the code:

 using UnityEngine;
 using System.Collections;
 
 public class ballmovement : MonoBehaviour {
 
     public Vector3 balldirection = new Vector3(0, 0, 0);
     public float randomX = Random.Range (0.2F, 1F);
     public float randomY = Random.Range (0.2F, 1F);
 
     // Use this for initialization
     void Start () {
         balldirection = balldirection (randomX, randomY, 0);
     }
     
     // Update is called once per frame
     void Update () {
         transform.Translate (balldirection);
     }
 }
 
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Answer by mattyman174 · Jun 12, 2014 at 01:58 AM

 balldirection = balldirection (randomX, randomY, 0);

This line makes no sense. Are you trying to assign the vector values (randomX, randomY, 0) to balldirection?

If so:

 balldirection = balldirection + new Vector3(randomX, randomY, 0);

In future, can you not paraphrase Errors, please post the Error as it appears in the Editor in its entirety.

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avatar image snatch_ · Jun 13, 2014 at 04:07 PM 0
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oh, thanks. Solved that way : ) uhm the error is as it appears, i just rewrote it by hand ins$$anonymous$$d of copying it...

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