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Question by migguragi2018 · Dec 17, 2018 at 03:39 PM · animator

how do you align the location of parent with child bones when using animation?

Hi.

https://imgur.com/a/Kb5Wr76
I have this animated model whose animation is throwing himself forward.
but the thing is the parent location remains still when animation's playing while mesh object which is a child of it is moving.

parent location 0, 0, 0
mesh location 0, 0, 0


during animation

parent location 0, 0, 0 mesh location 123,536,132 something like that



So after animations done, next animation is weird since it teleports. how do you fix?

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avatar image MacDx · Dec 17, 2018 at 06:50 PM 0
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What you want is called Root $$anonymous$$otion

https://docs.unity3d.com/$$anonymous$$anual/Root$$anonymous$$otion.html

avatar image migguragi2018 MacDx · Dec 17, 2018 at 08:57 PM 0
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Thank you very much sir

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