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Question by iKazine · Jan 13, 2018 at 02:18 AM · c#materialcolormultiple objects

How to change color of multiple objects using C#

I currently have a block by block map. I have some blocks keep the original color, and some blocks turn the object(s) into a red color. However, turning the objects into a red color is a bit of a problem for me.

I am new to C#, and upon hovering over a part with a certain tag, I want the color of multiple objects to change. I have the multiple objects in an Empty GameObject. So I used GetComponentInChildren. However, that only changed one of the colors. Changing it to GetComponentsInChildren throws and error in Visual Basic, and doesn't allow me to play the unity scene. I do not know the correct usage of GetComponentsInChildren().

Here is a section of my script that is relevant to the question:

 if (hit.transform.tag == "Bedrock")
         {
             print("BEDROCK HAS BEEN HIT LOL");
             Renderer SelectionColor = Selection.GetComponentInChildren<Renderer>();
             SelectionColor.material.color = Color.red;
         }
         else
         {
             Renderer SelectionColor = Selection.GetComponentInChildren<Renderer>();
             SelectionColor.material.color = Color.red;
         }

Any help is appreciated. Thanks!

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Answer by Rickasheye · Jan 13, 2018 at 03:03 AM

 GameObject[] objects;
 
 public void Start(){
 foreach(GameObject j in objects){
 j.getComponent<Renderer>().material.color = Color.Green;
 }
 }

This is an example inside the start method is the actual code pretty much

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avatar image iKazine · Jan 13, 2018 at 03:55 AM 0
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Here is my code: https://gist.github.com/Vencorr/efdb4562e54458d0ecca19c8493d2670

$$anonymous$$y question now is, how exactly do I properly apply it to the script? In that link is already an attempt. However, in Visual Studio, it says "Use of unassigned local variable 'Sel'". How would I fix this issue? Like I said, I am new to C# and anything would be helpful. I believe I am doing something wrong, of course, but I don't know what.

avatar image Rickasheye iKazine · Jan 13, 2018 at 04:33 AM 0
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well the local variable is obviously your array (Sel) and visual studio thinks sel is a single object the code i explained is for an array you can resolve this by adding a new object or make sel an array by adding [] after GameObject then in your method anywhere in start or anywhere else add GameObject[] childObjects = spikes.transform.GetComponentsInChildren(); then with the foreach foreach(GameObject j in childObjects){ //paste here what i said in the last answer //in the foreach part } Btw spikes is an example you would need to replace spikes with sel in the first piece of code

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