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Question by cuber01 · Nov 05, 2018 at 11:35 PM · c#2d game

How do I save a charcater Selection?

Hello,

I am working on a 2D game that is going to released on Android. I am currently working on a character selection system and I have everything in place but I am trying to add a system where if the player selects a character that selection will save even when the scene is reloaded. Right now when the scene is reloaded the character goes back to the defalut character and I want it to save to the last selection.

Here is the code that runs when the player selects a character

 public void YellowPlaneSelect()
 {
     if (TheScore.thePoints >= yellowPlaneCost && yellowPlaneSave == 0)
     {
         Destroy(currentPlayer);
         GameObject newPlayer = Instantiate(yellowPlane);
         yellowPlaneSave = 1;
         PlayerPrefs.SetInt("yellowPlaneSave", yellowPlaneSave);
         PlayerPrefs.SetString("yellowPlaneText", Select);
         TheScore.thePoints -= yellowPlaneCost;
         PlayerPrefs.SetInt("Money", TheScore.thePoints);
         newPlayer.GetComponent<movemnt>().enabled = false;
         newPlayer = currentPlayer;
         characterSelect.SetActive(false);
     }
     else if (yellowPlaneSave == 1)
     {
         Destroy(currentPlayer);
         GameObject newPlayer = Instantiate(yellowPlane);
         newPlayer.GetComponent<movemnt>().enabled = false;
         newPlayer = currentPlayer;
         characterSelect.SetActive(false);
     }
     else if (TheScore.thePoints < yellowPlaneCost && yellowPlaneSave == 0)
     {
         Debug.Log("Not enough coins");
     }
     
 }


Basically I need a way to save the currentPlayer gameObject variableeven when the scene is reloaded.

If anybody has any suggestions that would be great

Thanks!

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