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Question by mutazsh · Dec 16, 2018 at 10:54 AM · 2d-platformer

enemy follow AI

hello how can I make enemy follow player when he closer to him from left or right using distance
so if the player above or down enemy I need enemy keep moveing

         Distance = Vector2.Distance(player.transform.position , transform.position);
 
 if (Distance < DistanceBetweenplayer && Distance > stopPosFollow && canFollow.Equals(true))
         {
             Vector2 dirToPlayer =  new Vector2(Mathf.Abs(player.transform.position.x - transform.position.x), 0);
            
             transform.position  = Vector2.MoveTowards(transform.position, dirToPlayer, speed * Time.deltaTime);
             anim.SetBool("Attack", false);
             anim.SetBool("Run", true);
 
             incombat = false;
 
             if (Distance < combat)
             {
                 anim.SetBool("Attack", true);
                 incombat = true;
 
             }
             Direction();
         }

https://www.youtube.com/watch?v=Q5Iv8a9nP38

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