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Question by
badjano · Feb 17, 2012 at 06:49 PM ·
rotationeuleranglesanglesincrement
Rotation losing precision
I have an object which is a rigidbody car with 2 capsule colliders driving in a "bumpy" floor. I'm trying to compare it's transform.eulerAngles.y with the angle I get from his posisition and it's destination, and at some point he just loses direction precision, and I think its because of it's heirarchical rotation system.
Does anyone know how to fix this?
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