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Question by Littellittel · Jul 09, 2017 at 09:36 PM · uiprefab

Associate UI with gameobject

Hi,

I currently face the issue of wanting to load specific UI parts (Overlays) when I click on certain game elements, but I couldn't figure out how to correctly associate the UI prefabs with the object prefabs.

Thanks in advance.

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Answer by Jwizard93 · Jul 09, 2017 at 10:15 PM

The object prefab can have public variables of the Type of the UI elements. Create that object prefab and then drop the UI prefabs into fields using the inspector.

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Answer by Cornelis-de-Jager · Jul 09, 2017 at 10:29 PM

 /* Public Variables */
 public GameObject UIOverlay;
 
 /* Private Variables */
 Transform canvas;
 
 void Start () {
 canvas = GameObject.Find("Canvas").transform;
 }
 
 void CreateOverlay () {
    GameObject overlay = Instantiate (Overlay, position, rotation, canvas) as GameObject; // This sets the overlays parent to the canvas
 
 // Set the overlay layer to the UI layer
 overlay.transform.layer = (1 << LayerMask.NameToLayer("UI")); // Possibly remove the .transform, not sure, test it.
 
 }
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