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Question by Jnth · Nov 21, 2016 at 02:49 PM · c#prefabassignchild-to-gameobject

Assign a prefab as childs to several gameobjects

Hi everyone,

In my scene I have numerous cubes, I added a tag to all these cubes, than I would like to assign this prefab as child to each cubes. How can I manage this ?

To find gameobject with tag I use:

"GameObject.FindGameObjectsWithTag ;" and then "foreach (GameObject X in Y) "

I'm kind of beginner in scripting.

Thank you for your time and your help. Regards,

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Answer by brunocoimbra · Nov 21, 2016 at 04:16 PM

You can do something like that:

 public void InstantiateInAllObjectsWithTag(GameObject original, string tag)
 {
     var allTargets = GameObject.FindGameObjectsWithTag(tag);
 
     foreach (var target in allTargets )
     {
         GameObject instance = Instantiate(original) as GameObject;
         instance.transform.SetParent(target);
     }
 }
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avatar image Jnth · Nov 22, 2016 at 08:09 AM 0
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Thank you, it almost works, I don't know what I did wrong in my script, I have an error message "(UnityEngine.Transform.SetParent(UnityEngine.Transform) has some invalid arguments". I assume it's a problem with "target" ... But because I'm a beginner I'm not sure o know how to manage that.

Thanks for your help !

here's my script :

using UnityEngine; using System.Collections;

public class AssignChild : $$anonymous$$onoBehaviour {

 GameObject[] Light;

 public void InstantiateInAllObjectsWithTag (GameObject Original, string Spheres)

     {
         var Light = GameObject.FindGameObjectsWithTag(Spheres);

     foreach (var target in Light)
         {
             GameObject instance = Instantiate(Original) as GameObject;
             instance.transform.SetParent(target);
         }
     }
 }
avatar image brunocoimbra Jnth · Nov 22, 2016 at 03:54 PM 0
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Oh, sorry about that!

It should be instance.transform.SetParent(target.transform);

avatar image Jnth brunocoimbra · Nov 22, 2016 at 06:22 PM 0
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Thank you for your help :), I still have an issue :/ I certainly miss something, I tagged my light reference as "Original" and all my spheres are tagged with the tag "Spheres". Did I forgot something ?

Thanks alot for your help

Here's my script :

using UnityEngine; using System.Collections;

public class AssignChild : $$anonymous$$onoBehaviour {

 public void InstantiateInAllObjectsWithTag (GameObject Original, string Spheres)

     {
         var Light = GameObject.FindGameObjectsWithTag(Spheres);

     foreach (var target in Light)
         {
             GameObject instance = Instantiate(Original) as GameObject;
         instance.transform.SetParent(target.transform);
         }
     }
 }
 

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