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Question by timonvw · Oct 28, 2016 at 01:59 PM · errorerror messagememoryallocationoverflow

Fatal error! System out of memory! Unity 3D

I was working in a scene with only some 2d spirtes and recently added a Particle System with one sub emitter with a collision effect. After working and testing it for a few min I always get this fatal error. I don't know why I get this.

My laptop has 16gb of RAM.

Unity version 5.4.1f1 64bits.

**ERROR:

Could not allocate memory: System out of memory! Trying to allocate: 18446743951336546967B with 16 alignment. MemoryLabel: TempOverflow Allocation happend at: Line: 177 in C:/buildslave/unity/build/Runtime/Allocator/ThreadsafeLinearAllocator.cpp Memory overwiew

[ ALLOC_DEFAULT ] used: 40694528B | peak: 0B | reserved: 74448896B

[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B

[ ALLOC_GFX ] used: 108085168B | peak: 0B | reserved: 119117128B

[ ALLOC_CACHEOBJECTS ] used: 332752B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 493472B | peak: 0B | reserved: 17825792B

[ ALLOC_PROFILER ] used: 29600B | peak: 0B | reserved: 8388608B

[ ALLOC_TEMP_THREAD ] used: 31211B | peak: 0B | reserved: 55017472B**

Here are the Particle options and sub emitter options

options.png (217.0 kB)
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avatar image SteveKouts · Apr 22, 2017 at 04:14 PM 0
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So what was your solution??

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Answer by MaartenB · Apr 24, 2017 at 07:49 AM

What you could do, is updating to Unity 5.6. They've improved the ParticleSystem for 2D a lot.

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