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Question by Debunklelel · Mar 26, 2020 at 10:48 AM · scripting problem3dcompiler error

Unity error code cs0101 already contains a definition for movement?

I'm getting compiler errors when I try to test my scene. Specifically it seems to be having a problem with my player movement script;

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 
 
 public class Movement : MonoBehaviour
 {
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKey(KeyCode.A))
         {
             Vector3 position = transform.position;
             position.x += -10 * Time.deltaTime;
             transform.position = position;
         }
         if (Input.GetKey(KeyCode.D))
         {
             Vector3 position = transform.position;
             position.x += 10 * Time.deltaTime;
             transform.position = position;
         }
         if (Input.GetKey(KeyCode.W))
         {
             Vector3 position = transform.position;
             position.z += 10 * Time.deltaTime;
             transform.position = position;
 
         }
         if (Input.GetKey(KeyCode.S))
         {
             Vector3 position = transform.position;
             position.z += -10 * Time.deltaTime;
             transform.position = position;
 
         }
     }
 }

This has been attached to my player object, but when I try to test it either refuses to load over a silly compile error or won't allow my player to move when I press the WSAD keys.

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