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Question by UmbraKatana · Jun 13, 2017 at 12:47 PM · scripting problemimporting assetscompiler error

Importing assets into projects always breaks the scripts.

Basically, on every project I make I have everything running perfectly, but as soon as I try to add an asset package all my scripts break and I get tons of compiler errors. The only solutions I can think of is to either add all my assets when I start a project and never add any more or to do a backup of the project every time I want to add something new.

Am I missing something here or is it supposed to work this way?

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avatar image hexagonius · Jun 13, 2017 at 02:25 PM 0
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It's not usually the case. The most common would be equally named classes, methods etc. You could post 2 or 3 of the most common errors to let us see what's going on.

avatar image UmbraKatana · Jun 13, 2017 at 06:03 PM 0
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Here's a screenshot of some of the errors.

avatar image tanoshimi · Jun 13, 2017 at 06:06 PM 0
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Not sure what asset you're trying to import there, but it looks like it was written for a pretty old verison of Unity - as the errors say, it's using a ton of deprecated features. If it's something you downloaded off the asset store, try updating it to a newer version.

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