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Question by PartyNeverEnds · Jan 30, 2014 at 08:17 PM · c#clothclothing

Dress Help

Hi guys,

Problems like in the picture. How would you suggest a solution?

alt text

alt text

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Answer by Owen-Reynolds · Jan 30, 2014 at 10:07 PM

Looks like a regular (non-Unity) modelling problem. The belt is a separate mesh, and is sometimes under the skin. Look on modeling forums for the best way to make clothing+animation.

More careful boning, or a submesh instead? (but a real modeller on a modelling site will be way more helpful.)

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avatar image PartyNeverEnds · Jan 30, 2014 at 10:58 PM 0
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Can we solve it with the code? Sample : To tuck into outfit pants . Can we do that? Or what other ways?

avatar image Owen-Reynolds · Jan 31, 2014 at 04:10 PM 0
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In pause mode, find the shirt part, and make it smaller. Try to find the bottom of the shirt and make just that a little skinnier. Try making the belt a little fatter, and see how that goes.

If you can fix it that way, you could write code to apply those settings for each outfit.

But, it will probably be impossible, because of the way the guy, belt and shirt were made. There probably is no separate "bottom of the shirt" part. So the only fix is to go back and remake them. Or if you didn't make them, ask the gal who did. And if it was free -- hey, it looks good enough for something free.

avatar image PartyNeverEnds · Jan 31, 2014 at 06:52 PM 0
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Code tactics for the 1-2? Clothes : "Skinned $$anonymous$$esh Renderer". sizing feature no. I think it would be with the code. But what I do not know.

avatar image PartyNeverEnds · Feb 06, 2014 at 01:29 PM 0
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http://www.youtube.com/watch?v=BInFZOYDqFk Video (Problem)

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