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Blender Model Export To Unity
Hey All,
I have a blender model with an animation. I exported it into .blend, .fbx, .obj trying to fix the problem but it only got partially fixed depending on the file type. So the problem is that I have several objects in blender that are parented to the main object. I export the model and bring it into unity but unity breaks apart the objects.
So here is what the model looks like when I bring it into unity.
Here is what I want my model to look like unfortunately I had to join all the objects together into one mesh and does not allow me to manipulate the individual pieces colors.
So what am I doing wrong? I need to move it all together but I need to also manipulate the individual coloring and texturing of the objects.
Answer by saschandroid · May 30, 2013 at 09:17 PM
In blender select each object and press Object->Apply->Location
and Object->Apply->Rotation & Scale
. Unity does not use unapplied locations, rotations and scales. For example: If one of your objects has a x-rotation of 45 degrees still on it in blender when exporting it, Unity will rotate it back to 0 degrees.