How to create a player class and make 2 instances of the player, and handle different input key for each player?
Hello, I am very new to unity, I followed the Roll a Ball tutorial here https://unity3d.com/learn/tutorials/projects/roll-a-ball/displaying-text?playlist=17141
I successfully made a one player game. And now I want to make a 2 players game in the same script. How do I create a player class and handle the different keys for 2 players' movement? I attach my code here. I attach the same script to the two players, now it does not move independently because I have not created a class or handle the input in my script.
Thank you for your help!
Code:
public float speed;
private Rigidbody rb;
public Text gameText;
public Text keyText;
// Use this for initialization
void Start()
{
// associate the rb object with players, and initiallize UI texts
rb = GetComponent<Rigidbody>();
gameText.text = "";
keyText.text = ("Move keys: ←↑→↓");
}
// Update is called once per frame
void Update()
{
}
void FixedUpdate()
{ //move the player by input keys
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
}
Answer by UnknownError235 · Apr 12, 2016 at 04:42 PM
Instead of:
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
You should make two variables
public string InputHorizontal;
public string InputVertical;
and change them in the inspector to choose the keys
and then in the script use:
float moveHorizontal = Input.GetAxis(InputHorizontal);
float moveVertical = Input.GetAxis(InputVertical);
Thank you for the reply!
How about the 2nd player? How to different 1st player from the 2nd, as well as the input? I only had 1 rigidbody.
Thank you!
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