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Question by GunPoint · Apr 20, 2018 at 12:51 PM · networkingmultiplayerserverservice

Multiplayer

It is possible to make a multiplayer game without using Unity's Multiplayer Services... but having my own servers...? Using the Free version?

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Answer by alexhapki · Nov 15, 2020 at 07:42 PM

If your game is for PC, and you are about to publish it on Steam, you could use Steamworks. I am using it for my first multiplayer game and it is working well. One of your players could be the host, and you just rely on Steam to pass the info.

I researched a bit as I am also thinking on publishing my game on other platforms, and I will probably build a different solution for Xbox and WIndows, using their capabilities.

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