Why applying texture to 3D models does't work?
Hi
I have a problem, and maybe the people who can make 3D model will know what I'm doing wrong. I'm just a coder and I'm completely ignorant on 3D models, 2D sprite etc.
I'm trying to apply a paper-like texture to all the objects of my scene. So I create a new material with standard shader with the albedo maps set to the image of paper surface.
I apply the material to a Unity cube and it work perfectly: the cube looks like it is made of paper. Then, I apply the material to some low poly 3D object (imported from free unity assets) and the texture doesn't appear at all :/ I take a screenshot with the cube on the left and the model on the right. both have the same paper material on them.
If I was appliying the material to a complex realistic model, I get that the material wouldn't know how to place itself correctly but here I have earlly low poly object, so the texture should just act like on the cube: apprear with a coherent scale on each face of the object, without any concern about the edge.
What should I do to make it work?
Answer by Cuttlas-U · Apr 27, 2020 at 08:30 AM
hey ; first of all make sure that your texture file setting the option wrape mode is set to "Repeate" and not "Clamp "
++++++
then your problem is the 3d model is far bigger then the cube , and the texture need to stretch it self in order to cover all the model ,
so for fixing that u need to change Tiling on the material, change tiling both on X and Y directions and give it a big value like 10 for both of them , try increas and decrease them ,
Answer by Epsilone · Apr 27, 2020 at 11:05 AM
Thanks for your suggestions.
The texture was already in repeat, and I tried to increase and decrease the tiling but the changes of tiling was visible on the cube but has no effect on the trunk :/
did u assign the sampe material to the 3d mesh ? other wise there is no reason left for that ,
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