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Question by Epsilone · Apr 26, 2020 at 05:42 PM · texturematerialsmodels

Why applying texture to 3D models does't work?

Hi


I have a problem, and maybe the people who can make 3D model will know what I'm doing wrong. I'm just a coder and I'm completely ignorant on 3D models, 2D sprite etc.


I'm trying to apply a paper-like texture to all the objects of my scene. So I create a new material with standard shader with the albedo maps set to the image of paper surface.


I apply the material to a Unity cube and it work perfectly: the cube looks like it is made of paper. Then, I apply the material to some low poly 3D object (imported from free unity assets) and the texture doesn't appear at all :/ I take a screenshot with the cube on the left and the model on the right. both have the same paper material on them.


alt text


If I was appliying the material to a complex realistic model, I get that the material wouldn't know how to place itself correctly but here I have earlly low poly object, so the texture should just act like on the cube: apprear with a coherent scale on each face of the object, without any concern about the edge.


What should I do to make it work?

paper.png (267.7 kB)
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Answer by Cuttlas-U · Apr 27, 2020 at 08:30 AM

hey ; first of all make sure that your texture file setting the option wrape mode is set to "Repeate" and not "Clamp "

++++++

then your problem is the 3d model is far bigger then the cube , and the texture need to stretch it self in order to cover all the model ,

so for fixing that u need to change Tiling on the material, change tiling both on X and Y directions and give it a big value like 10 for both of them , try increas and decrease them ,

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Answer by Epsilone · Apr 27, 2020 at 11:05 AM

Thanks for your suggestions.

The texture was already in repeat, and I tried to increase and decrease the tiling but the changes of tiling was visible on the cube but has no effect on the trunk :/

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avatar image Cuttlas-U · Apr 28, 2020 at 12:35 AM 0
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did u assign the sampe material to the 3d mesh ? other wise there is no reason left for that ,

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