- Home /
Question by
keil_unity · Apr 09, 2021 at 04:10 AM ·
buildscript.build settingsbuildpipelinecommand-line
xr plugin managment arkit required script
hello all is it possible to turn on arkit required for the xr plugin manager programmatically so i can use automatically use turn it on in my jenkins build?
I found this documentation but can't seem to make any progress with the information given. https://docs.unity3d.com/Packages/com.unity.xr.management@4.0/manual/EndUser.html
image-4-8-21-at-906-pm.jpeg
(62.8 kB)
Comment
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Changing File Structure Of Final Output Build 0 Answers
Command line flag to build WebGL 3 Answers
Is there a some sort of OnBuild() event for the editor? 1 Answer