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Question by S7ARBVCK · Jun 02, 2012 at 12:06 PM · transformlightinglight probeslightprobes

Transforming Light Probes?

My artist who sets up all the stages in our game sends me models which are scaled to 1.0. Due to the scaling used in the rest of the game, I then need to scale these up for use in the actual game scenes.

This worked fine until the introduction of light probes. As these don't have a transform attached, it seems they can't be dragged around the scene. This is a real issue due to the scaling I mention above.

I've attempted to write code to alter this - using the positions in LightProbeGroup, but this hasn't worked.

Is there any way to reposition light probes without literally doing it by hand and then having to rebuke the entire level?

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avatar image cupsster · Jun 04, 2012 at 03:49 PM 0
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If you are able to code that then just offset light probe positions by scale ratio you are using trough some reference point used as base.

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Answer by S7ARBVCK · Jun 04, 2012 at 08:00 PM

I don't think that will work (yes, I am a coder). The issue being that I seem to be unable to write new positions to the positions in the baked lightprobes. Using the following code:

 LightProbes LP = LightMapSettings.lightProbes;
 for ( int i = 0; i < LP.positions.Length; i++ )
 {
      LP.positions[i] = new Vector3 (100.0f, 100.0f, 100.0f);
 }

You'd expect all the light probes to suddenly move to the mentioned location - but they don't. They just stay put in the original positions.

Any ideas?

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Answer by jnt · Jul 08, 2016 at 01:20 AM

LightMapSettings.lightProbes.positions property is Read Only.

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