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Question by
minkto · Jul 17, 2017 at 07:53 PM ·
assetbundleruntime
Create Assetbundles in final build?
Is it possible to use the AssetBundle API to create asset bundles in a final build, or can you only build the bundles via the editor? The current code I have is able to load assets from asset bundles in run time but I just need to know if it's possible to create the asset bundles just by script and not have to rely on the editor.
Comment
The Unity Cloud Builds can do it so I suppose there is a way without the editor.