Draw Call increase 5x after bake lightning
Hello everyone, As what i do before, after i baking lightmap, the drawcall decrease but currently when i baking lightmap complete, the draw call up to 5x !! So, am i wrong in Lightning settings or bake Lightmap will increase drawcall ? Here is before bake, draw call max is 23 in everywhere on the map 
And here after bake with 1 direction light, Soft Shadow, Very High Resolution

Happens to me too.. it's like every static object that uses lightmapping is casting real time shadows. Try to hit Play and disable your Light and see the number of draw calls.
I have two camera disable on scenes, with camera component disable two. After i delete it, the drawcall is going down to 2x only. What the hell ?
Answer by li921629263 · Sep 26, 2016 at 09:49 AM
@GunLengend 我知道为什么会造成这种情况,我也发生了。后来不停的测试发现是烘培的对应的图集设置太小了,所有导致烘培的信息被拆分成很多个,导致烘培贴图不能合并,DC增加。
尽可能的设置够用,不会被拆分
Well even this post was long time ago, i already understand what's going on so, in that situation, your answer is right, but exactly i have two camera on screen.. I just accept your answer for someone get this problem in future...
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