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Question by TimsonL · May 11, 2016 at 05:01 AM · c#waitforsecondstransitionswitch scenesfading problem

Waiting for fading to end before switching scenes

Hi! I have been dealing with fading between scenes system for my game, and had some major issues. Some of them I managed to deal with myself, but one of them is still there. A new scene loads although fading hasn't finised yet, so this makes a transition between them look kind of sharp instead of smooth. In addition I don't know how to make it so a new scene would fade out after the previous scene faded in. Here is the code:

  public class LevelManager : MonoBehaviour
  {
  
      IEnumerator FadeToNextLevel()
      {
          float fadetime = GameObject.Find("FadeObj").GetComponent<Fading>().BeginFade(1);
          yield return new WaitForSeconds(fadetime);
          Application.LoadLevel(Application.loadedLevel + 1);
      }
  
      public void LoadLevel()
      {
          StartCoroutine("FadeToNextLevel");
      }
  
      public void QuitRequest()
      {
          Debug.Log("Quit requested");
          Application.Quit();
      }
  
  }

The script for actual fading is working okay, so I guess the problem should be here. I searched for the solution and I think I should do something with WaitForSeconds method, but I don't know where to put it. The tutorial I have been using: link. Anyone knows how to fix this? Thank you!

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