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Question by mr_freedo · Aug 30, 2015 at 05:49 PM · scriptingbasicsscene-changequalitysettings

Changing quality setting on all scenes

I am making a game where I have an options menu in a separate class. I want the player to be able change the quality settings in game, so I use a toggle group and this line of code: QualitySettings.currentLevel = QualityLevel.Fastest;

My problem is that when i change scene back to the game, the quality settings reset. Anny idea how to do this? I've tried to add: DontDestroyOnLoad(transform.gameObject);

Now when I go back to the game the setting stay the same, but when I reopen the class to change something else, it resets.

Thanks

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Answer by JamesBrodski · May 20, 2016 at 08:00 AM

I had the same problem, you need to turn it into a variable.

 #pragma strict
 
 var quality = QualityLevel.Fantastic;
 
 function start()
 {
     QualitySettings.currentLevel = quality
 }
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