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how to give particle bursts their own colliders
my player is a gameobject with a particle system, rigidbody and a colider, i want the player to be able to release an explosion (particle burst) but i want the explosion to be able to interact with various things in the scene, whats the best way (if any) to achieve this? i didnt want to just increase the colider size and reduce it as the collision spreads out in some directions i was wondering if instead i should just spawn a random bunch of gameobjects from my player and kill them off over time, size and velocity any one have a head start on something like this or other ideas?
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