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Question by shahanbutt0 · Nov 16, 2018 at 09:10 AM · unity 2dlinerenderer

Draw over using Line Renderer 2D when hitting a collider

I am using LineRenderer 2d. I can draw a line by getting mouse position but it draws over a gameobject with collider. What i want is when the line should stop where it hits a collider but draw on the edge and move in the direction of mouse position. The line can hit a collider from any direction.


this is my current code:

Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);


listPoint.Add(mousePos);


currentLineRenderer.positionCount = listPoint.Count;


currentLineRenderer.SetPosition(listPoint.Count- 1, listPoint[listPoint.Count - 1]);

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