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Question by Ishidres · Mar 08, 2020 at 12:47 PM · animationcamerafpscamera-movementshooter

FPS: Make animated character weapon follow camera movement

Hello everyone,


I'm currently working on an FPS game. I imported this character model from the AssetStore to experiment with it: Screenshot
So far I set it up that the character's y-Rotation follows the x-movement of the mouse. → Moving the mouse to the left/right will rotate the whole character to the left/right. Additionally, the character uses a default idle animation: Video


Like in any other game I would now like to make the weapon follow the cameras x-rotation → If I move the mouse up/down the camera moves up/down, too and the weapon should follow the cameras movement.


However, I noticed that

  • if I use weapon.transform.position = ... the weapon does change its position but doesn't continue the idle animation. Why?

  • if I use weapon.transform.RotateAround(camera.transform, Vector3.up, 30 * Time.deltaTime) (example from docs) it doesn't rotate the weapon either but only sort of moves it a bit but then "glitches" it immediately back to its original position: Video


How can I make the weapon's rotation follow the cameras x-rotation (mouse up/down) and still continue the idle animation like shown in the first video?


Thanks for any help!

screenshot-20200308-131737.png (279.1 kB)
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Answer by oyekashi555 · Aug 26, 2020 at 10:14 AM

You need to understand the animation rigging for thi. https://www.youtube.com/watch?v=fB0P0C_3sPU this might help you.,You need to understand the animation rigging for this... https://www.youtube.com/watch?v=fB0P0C_3sPU this might help you.

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