weird animation loop behavior
Hi all. I imported a free assests of skeleton character which included full animation set. But when i looping base walking or idle, my character start jitter. I spent few days(shame) to find the problem - every iteration loop start next clip's frame before return to begin.
So Idle start first Idle2, Jump will grab first of Resurrection etc. Easiest way is just modify all end frame indexies by -1, but it not looks like a right solution. I read about some problems with FBX import, so unity start counting animation from 1 and other editors by 0. And now i event dont sure that animations clip playing first frame of its own. How to fix this globally? Some import checkbox maybe? Thanks
Seems no solutions except change frame index from unity or 3d editor
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