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Question by
ashokdamani · May 05, 2017 at 04:21 PM ·
unity 5blenderfbxwheelcollider
Wheel collider facing wrong direction while adding to an object imported as fbx from blender
I designed a car model in blender and imported as fbx (forward -Z, up Y), when I am adding a wheel collider to it keeps facing wrong direction as in picture below, I tried rotating at Z axis on 90 and 180. It did not work out. Please help, I am stuck at this.
It keeps headed by 90 degree always to car.
below image shows object direction in unity
uity-q.png
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unty-q.png
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Answer by FS_540 · Feb 23, 2020 at 09:38 AM
@ashokdamani I had the exact same problem. Did you apply the rotation in Blender before exporting?
https://forum.unity.com/threads/wheel-colliders-wrong-rotation.833047/
blender.png
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