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Question by Gintas.S · Nov 27, 2015 at 10:23 AM · c#collisionrenderingdestroyfpscontroller

I need to make a Sphere appear 15 seconds after the FPSController has collided with a Cube and then make the Cube disappear after 30 seconds.

Ask if you need any specific details or clarifications. My english isn't the best sorry. I am using C#.

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Answer by OncaLupe · Nov 27, 2015 at 07:16 PM

 public GameObject prefabSphere;
 
     void OnCollisionEnter(Collision other)
     {
         if(other.gameObject.CompareTag("Player"))
         {
             StartCoroutine("SpawnAndDie");
         }
     }
 
     IEnumerator SpawnAndDie()
     {
         yield return new WaitForSeconds(15f);
         Instantiate(prefabSphere);
         yield return new WaitForSeconds(15f);
         Destroy(gameObject);
     }

Really basic, but should get you started. http://docs.unity3d.com/ScriptReference/MonoBehaviour.StartCoroutine.html

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avatar image Gintas.S · Nov 30, 2015 at 08:26 AM 0
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Thank you!

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