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Question by S4lad · Dec 09, 2018 at 05:15 PM · generationprocedural-generation

Generating Cube composed Asteroids in Space

I want to generate random sized Asteroids composed out of Cubes in space but I have no clue how to do that.

Screenshot from a game as example

unbenannt.png (200.0 kB)
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Answer by Vega4Life · Dec 09, 2018 at 05:50 PM

Here is a simple script to spawn some asteroids around.


 using UnityEngine;
 
 
 /// <summary>
 /// Place on a gameObject in your scene
 /// </summary>
 public class SpawnAsteroids : MonoBehaviour
 {
     [SerializeField] GameObject asteroidPrefab;     // Link your cube prefab or whatever you want
     [SerializeField] int asteroidCount;             // The amount to spawn
     [SerializeField] float radius = 100f;           // Radius of where they will spawn, center is (0,0,0)
     
 
     void Start()
     {
         CreateAsteroids();
     }
 
 
     void CreateAsteroids()
     {
         for (int i = 0; i < asteroidCount; i++)
         {
             Vector3 randomPosition = Random.insideUnitSphere * radius;
             Quaternion randomRotation = Random.rotation;
             GameObject go = Instantiate(asteroidPrefab, randomPosition, randomRotation);
 
             Vector3 randomScale = new Vector3(Random.Range(0.5f, 2f), Random.Range(0.5f, 2f), Random.Range(0.5f, 2f));
             go.transform.localScale = randomScale;
         }
     }
 }

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avatar image S4lad · Dec 09, 2018 at 06:06 PM 0
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Thanks a lot! I was searching for a script like this for ages...

avatar image Vega4Life S4lad · Dec 09, 2018 at 06:18 PM 0
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Anytime. Good luck!

avatar image S4lad Vega4Life · Dec 10, 2018 at 01:19 PM 0
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Is there a script to generate random amounts of cubes in random positions, ins$$anonymous$$d of using prefabs?

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