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Unity standalone build triggers McAfee malware detection
Hello,
I am running into a problem when I try to build a project for windows standalone. The build process stops and I get errors in the console output ("...IMGUIModule.dll could not be opened/found..."). Also when I run an existing build, the McAfee malware scanner pops up and tells me that some dll-files have been deleted (because they are evil). Then the program doesn't work anymore of course. I guess our corporate McAfee database got an update over the weekend and now detects this stuff (the setting that the files are directly deleted are managed by an admin, not under my control).
I have been using Unity2018.1. Now I installed the latest 2018.2 and it seems to work. I can build again and run the .exe that was built. (Strangely I had to install it two times. After the first installation McAfee deleted the files again. After the second time it didn't. Also manually scanning the files works without a detection.)
Is there anything known about this problem? I can reproduce the problem on my colleagues PCs. Its only a matter of time, when customers will report this to us...
Any official statement on this? Will I run into this problem with newer versions of Unity again? I found old forum topics etc. about this but nothing from 2018...
Best Regards André
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