- Home /
 
               Question by 
               Assembler-Maze · Dec 20, 2016 at 07:51 AM · 
                renderinggraphicsshadow  
              
 
              How can I determine that a invisible object can cast shadows in the camera frustum?
Hello!
To keep things, short, I have a system that manually draws data instanced. Using 'GeometryUtility' i can see if world bounds intersect the camera frustum. However there are objects outside the frustum that can cast shadows INSIDE the camera's view data.
I need some sort of way to see how can I see if an object (in the example it's B) casts shadow into the camera, having a directional/spot light in the scene.

Thanks!
 
                 
                shadows.png 
                (12.5 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                