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Question by ganesh.pingale · Jan 24, 2014 at 10:55 AM · buildstandalonemovietexture

Movie texture not playing in standalone build

I have applied movie texture to screen of TV. Its working fine in editor but when I build and run unable to see video.

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avatar image ankush_Kushwaha · Jan 24, 2014 at 11:36 AM 0
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on which platform you are making build ?

avatar image ganesh.pingale · Jan 24, 2014 at 03:32 PM 0
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Windows 7

avatar image HarpSeal1 · Dec 09, 2014 at 10:06 PM 0
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I'm having this same issue on Unity 5 beta 15. Everything works great until I do a build for standalone for/on windows 7. After building for standalone I must enter play mode for the movie texture to come back in the editor mode. Has anyone figured out how to fix this?

avatar image Asum1 · Feb 05, 2015 at 02:15 PM 0
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Same issue here and I see no solution on internet.

avatar image HarpSeal1 · Feb 05, 2015 at 04:42 PM 0
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Hi Asum1, if you're using the Unity 5 beta, they've been working for me since beta 18.

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Answer by KainAsylum · Apr 10, 2015 at 10:33 PM

We ran into this as well. Not with Unity5, but with 4.6x.

I am not sure if this would be relevant to your case, but the results changed when we lowered the screen resolution.

Ultimately, I tracked the issue down to some weirdness with the use of Playmaker and Canvas to play movies. We had another movie that used the old method inside OnGUI, and so I got rid of the Playmaker/Canvas method of movie playback and used GUI.DrawTexture, instead.

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