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Question by JerryVonJingles · Jun 03, 2015 at 12:52 PM · uiimagedisableenable

Image.enable not working properly

I need to disable images on the startup of a scene. I have image variables that are referenced through the editor. These variables will not enable or disable and I do not know why. Here is the code:

     public int sceneToLoad = 0;
     public Image ocean;
     public Image cell;
 
     void awake()
     {
         ocean.enabled = false;
         cell.enabled = false;
     }
 
     public void StartLevel()
     {    Application.LoadLevel (sceneToLoad);    }
 
     public void rightArrow()
     {    sceneToLoad++;    }
 
     public void leftArrow()
     {    sceneToLoad--;    }
 
     void update()
     {
         if (sceneToLoad == 0)
             cell.enabled = true;
         else if (sceneToLoad == 1)
             ocean.enabled = true;
     }
 }
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Answer by Landern · Jun 03, 2015 at 12:53 PM

The unity engine method/functions are case sensitive, in your case the problem is just words.

      public int sceneToLoad = 0;
      public Image ocean;
      public Image cell;
  
      void Awake() // upper case A for Awake
      {
          ocean.enabled = false;
          cell.enabled = false;
      }
  
      public void StartLevel()
      {    Application.LoadLevel (sceneToLoad);    }
  
      public void rightArrow()
      {    sceneToLoad++;    }
  
      public void leftArrow()
      {    sceneToLoad--;    }
  
      void Update() // upper case U for Update
      {
          if (sceneToLoad == 0)
              cell.enabled = true;
          else if (sceneToLoad == 1)
              ocean.enabled = true;
      }
  }

Without it properly named the Unity Engine state machine will not call the methods on the scripts.

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