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Question by SwagGamez · May 03, 2015 at 09:47 PM · disabletoggleenableenabled

Please Help!!! Enable/Disable Script!!!

Hello everybody. I am new to Unity so I get confused and frustrated pretty quickly lol. Im building a racing car game and Im trying to enable or toggle the car's driving script after my count down timer says "3, 2, 1, GO!". I want a separate JavaScript from the timer script.

The car name and tag is "Player" The script in the car is "CarUserControl"

Note: All the cars (Player and AI cars) are children in a gameobject called "Cars" Dont know if that makes a difference when tracking the gameobjects/components.

Is there scripts or videos I can look at for this? Ive searched google, unity and youtube and nothing seems to work for me.

Will appreciate your help. Thanks in advance.

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Answer by divvy81 · May 04, 2015 at 10:30 AM

Try This:

Public Gameobject Player; // drag the car to it

 void enable_script()
 {
    Player.GetComponent<Script_Name> ().enabled = true;
 }
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avatar image SwagGamez · May 05, 2015 at 08:15 PM 0
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I got it to work. Thanx. I appreciate your help.

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Answer by hbalint1 · May 03, 2015 at 10:04 PM

When it can go call:

 GameObject.FindGameObjectWithTag("Player").GetComponent<CarUserControl>().enabled = true;
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Answer by SwagGamez · May 04, 2015 at 10:35 AM

Is the ending missing something? The code seems incimplete. Control is misspelled and the end brackets look wrong

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