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               Question by 
               Phoenix3666 · Dec 10, 2018 at 12:40 AM · 
                c#charactercontrolleroncollisionenternoob  
              
 
              OnCollisionEnter not working
I have two gameobjects, one my player one the enemy and I want to detect a Collision between them, they both have Character Controllers(Which automatically gives them colliders unless I'm mistaken) heres the code: using System.Collections; using System.Collections.Generic; using UnityEngine;
 public class EnemyAI : MonoBehaviour {
     //public GameObject Player1;
     
     public Transform Player1;
     int speed=0;
     int range = 20;
     // Use this for initialization
     void Start () {
         speed = 1;
     }
     
     // Update is called once per frame
     void Update () {
         transform.LookAt(Player1);
         if(Vector3.Distance(transform.position, Player1.position)<=range)
         {
 
             transform.position += transform.forward * speed * Time.deltaTime;
         }
 
     }
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.tag == "Player1P") 
         {
             print("Collision occured");
             Debug.Log("Worked");
             //gameObject.GetComponent<StreamVideo>().work();
 
         }
         if (col.gameObject.name == "Player1P") 
         {
             print("Work~!");
             Debug.Log("I hate this");
         }
             
             
             //gameObject.GetComponent<StreamVideo>().PlayVideo();
     }
 }
 
 
               Thanks for any help - ps only part not working is OnCollisionEnter and down
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Vega4Life · Dec 10, 2018 at 12:57 AM
Make sure one of them has a rigidbody, and make sure you colliders arent set to triggers.
Thanks, thought there just had to be two colliders but ya the problem was I didn't have a rigidbody on the controller;
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