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Question by LazyBassTurd · Jul 28, 2013 at 02:13 PM · c#rotationlookat

Rotate/Orbit around an object to look at another object C#

Hi,

I have 3 objects a ship, turret and target. I would like the turret to be within a fixed orbit around the outside of the ship but, still be able to move within the orbit to look at targets.

I have the code to rotate the turret around the ship using keys but, can't figure out a way to get the turret to move around the ship towards a target automatically. (I'm a C# noob btw)

alt text

 using UnityEngine;
 using System.Collections;
 
 public class Orbit : MonoBehaviour {
 
     float rotateSpeed = 100;
     Transform theShip;
 
     void Start()
     {
         theShip = transform.parent;
     }
  
     void Update () 
     {
         if(Input.GetKey(KeyCode.K))
         {
             Rotate(-1);
         }
         if (Input.GetKey(KeyCode.L))
         {
             Rotate(1);
         }
     }
 
     void Rotate(int whichWay)
     {
         transform.RotateAround(theShip.position, new Vector3(0, 0, whichWay), rotateSpeed * Time.deltaTime); // (1 is left) (-1 is right)
     }
 }
 

 
rotate.png (26.4 kB)
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avatar image $$anonymous$$ · Jul 28, 2013 at 02:48 PM 0
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Is your game 3d or 2d?

avatar image LazyBassTurd · Jul 28, 2013 at 02:54 PM 0
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sorry yes it's 2D looking down on the z axis

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Answer by Orlando Bascunan · Jul 28, 2013 at 02:48 PM

Hello!

Add a GameObject named target to your scene and this should work

 using UnityEngine;
 using System.Collections;
  
 public class Orbit : MonoBehaviour {
  
     float rotateSpeed = 100;
     Transform theShip;
     GameObject target;
  
     void Start()
     {
         theShip = transform.parent;
         target = GameObject.Find("target");
     }
  
     void Update () 
     {
         if(Input.GetKey(KeyCode.K))
         {
             Rotate(-1);
         }
         if (Input.GetKey(KeyCode.L))
         {
             Rotate(1);
         }
     }
  
     void Rotate(int whichWay)
     {
         transform.RotateAround(theShip.position, new Vector3(0, 0, whichWay), rotateSpeed * Time.deltaTime); // (1 is left) (-1 is right)
         transform.LookAt( target.transform.position );
     }
 }
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