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Question by
GameRKade · Dec 09, 2018 at 08:24 PM ·
animatoroverrideblend treestates
Stop animator from automatically creating states?
I've created one animator, and I plan on using a bunch of override controllers for it. However, every time I create an animation for the override controller it adds a state for each animation I made to the original controller, forcing me to go through and delete them all. Is there a way to prevent this happening in the first place for override controllers? I also run into this problem with blend trees: I'm not going to use the single states, so I don't want to have to go through and delete them all.
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