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How I can attach an image or animation on the uiImage fill amount?
I have a burning fuse, i am burning the fuse using the UIImage. fill amount
i want at the end of the fill amount to attach a uiimage animation that is a burning fire.
how i can do that? With my following code start synchronised but very soon gets desynchronised the fire movement and the fill amount.
What i am missing? any suggestions?
//----------------------------------------------------------------------------
// Unity Lifecycle:
//----------------------------------------------------------------------------
void Update()
{
if(start)
{
timer += Time.deltaTime * increasedSpeed;
burnSpeed = (Time.deltaTime * increasedSpeed);
if(timer < totalBurnTime)
{
fuse.fillAmount = timer / totalBurnTime;
fireRectTransform.anchoredPosition = Vector2.Lerp(fireRectTransform.anchoredPosition,burnPosition,burnSpeed / totalBurnTime);
}
else
{
Explode();
}
}
}
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