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Extreme slowdown during move request
I have a parent with rigidbody and the childs doesn't have it, but i get a extreme slowdown when i make the parent move (if i let the parent fall or move via other methods it runs normally) In the manual it says that you can't have a parent and child with rigidbody, but here only the parent has it, so i don't know where's the problem.
I heard that i should make the children use joints with the parent but i don't know how to make it because the children are instantiated via script (about 600 child cubes).
tanks in advance
EDIT: I have made the fixed joints solution but they are not fixed! when the parent falls and hit the ground they go flying away!
Answer by Ginebro · Aug 14, 2013 at 06:54 AM
double EDIT: Solved, the joints aren't actually fixed so i made the parent with rigid body and the childs with colliders, when the childs collide its actually the parent who gets the collision call but you can access the child with collision.contacts.thisCollider[0].gameObject
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