What is the cause of this lighting problem?
Hello community, I have a problem with baking the lights in Unity 5.6 (and possibly before).
So what is happening is that after baking a point light, in a simple room like environment, this kind of circles appear on the walls (I guess different light value calculations for the specific areas).
My question is, what is the cause of this problem and how do I fix it?
I tried playing with the "Indirect Intensity and Albedo Boost" values as well as the "Intensity" value, yet the issues seems to disappear only if the scene is too bright.
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