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Question by
berk_can · Jul 21, 2021 at 06:06 AM ·
collision3dcollision detectionmeshcollider
Mesh collider problem with two models next to each other
Hello everyone
As you can check from video link I have a mesh created from two models, for some reason sometimes ball collides with middle part between two models, in the test I've run seen in video I've combine two models in Blender and merged vertices by distance, I've also tested putting two meshes next to each other (just in Unity without exporting to Blender) it was worse. I also set Default Contact Offset very low (2e-05) and collision detection as continuous but nothing worked
Any help is appreciated I also dont want to merge every model in blender so if there is a fix I can use in Unity and put models next to each other without problem it would be awesome
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