Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Dec 08, 2018 at 05:24 AM · instantiateobjectvariablehierarchy

GameObject Instantiate and check if "activeInHierarchy" (HELP)

Hello everyone! In my code below, I am trying to check if "enemy" is active in the scene. "enemy" is a gameObject variable that equals the instantiate code, but nothing happens when I check if it is active in the scene or not, or even if it is null. In my game, I have enemy tanks spawning from all sides of the screen. They spawn in waves in this "for loop." But once the last enemy of the loop is null (not in the scene or dead), I have the next round text pop up. Anyways, the top of my description is what I need help with. I just wanted to give you guys a broad background on what's going on in my game. Thanks in advance!

CODE:

for (int enemySpawnMark = 0; _enemyCount > enemySpawnMark; enemySpawnMark++) { float spawnY = Random.Range(0, 7); float spawnX = Random.Range(0, 12.4f);

             Vector3 leftScreen = new Vector3(-13.5f, spawnY, 0);
             Vector3 rightScreen = new Vector3(13.5f, spawnY, 0);

             Vector3 topScreen = new Vector3(spawnX, 8, 0);
             Vector3 bottomScreen = new Vector3(spawnX, -9, 0);

             Vector3[] spawnPosValues = new Vector3[4];

             spawnPosValues[0] = leftScreen;
             spawnPosValues[1] = rightScreen;
             spawnPosValues[2] = topScreen;
             spawnPosValues[3] = bottomScreen;

             Vector3 spawnPos = spawnPosValues[Random.Range(0, spawnPosValues.Length)];

             Quaternion spawnRot = Quaternion.identity;

             if (enemySpawnMark == _enemyCount - 1)
             {
                 GameObject enemy = Instantiate(_enemyPrefab, spawnPos, spawnRot) as GameObject;

                 if (enemy.activeInHierarchy == false)
                 {
                     GameObject canvas = GameObject.FindWithTag("Canvas");
                     _UIManager uiManager = canvas.GetComponent<_UIManager>();

                     if (uiManager != null)
                     {
                         uiManager.SetRoundText();
                     }
                 }
             }

             else
             {
                 Instantiate(_enemyPrefab, spawnPos, spawnRot);
             }

             yield return new WaitForSeconds(_spawnDelay);
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

126 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting a variable to an instantiated object. 1 Answer

Setting the variable on a GameObject to be instantiated (not yet existent) cs and js 2 Answers

How to stop a prefab from changing a variable 0 Answers

Lock rotation of an instantiated object to another 1 Answer

Have a Timer Counts To 5 sec. Then Make a Sphere Appear While Using Instantiate 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges