Change skin on runtime
I am trying to make simple RPG game and I am stucked in character creation. I have several character models created in blender and I want to give player option to switch between them. Now I am able to do it only by instantiating new model and destroying old one, but I dont like this solution. I found nice video that is representing exactly what I want to create in my game link Can anyone give me some advice how to do it?
Comment
Answer by Statement · Oct 21, 2015 at 06:13 PM
You could try updating the sharedMesh and sharedMaterial property on the SkinnedMeshRenderer.
Check the SkinnedMeshRenderer scripting docs for a full set of properties you can change.