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Question by Flisijn · Mar 27, 2013 at 11:08 AM · animationcollisionplayermovingcollide

How to let the player collide with animated objects?

How can I let the player collide with sidewards moving walls? The wall goes right through the player now.

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avatar image ExTheSea · Mar 27, 2013 at 01:48 PM 0
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Do you have a collider attached to the wall?

Basically colliders don't work if they are attached to an animated mesh. So if you have a $$anonymous$$odel with an armature you should attach the Colliders to the Bones and not the $$anonymous$$esh.

Does the player collide with the wall if it's not animated? Did you make the animation in unity or in Blender/$$anonymous$$aya/....? Do you have a rigidbody attached to the Wall?

avatar image Flisijn · Mar 27, 2013 at 02:27 PM 0
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The wall has a collider. I created the animation with the Unity editor. A rigidbody to the wall doesn't fix the issue.

avatar image fafase · Mar 27, 2013 at 02:46 PM 0
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The player has a Character Controller?

avatar image ExTheSea · Mar 27, 2013 at 03:19 PM 0
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http://forum.unity3d.com/threads/72596-Problem-with-colliders-on-an-animated-airship-i-want-to-be-rideable

avatar image ExTheSea · Mar 27, 2013 at 03:25 PM 0
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I made some tests and it seems that collision can bug out if the surface the Player collides with is small or the wall is moving too quickly. If i add a rigidbody to my TestWall the Collision seem to work better although the Wall is now acting less like a wall :)

In some cases you may be better of using a script and maybe even help out with raycasts ins$$anonymous$$d of an animation.

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