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Question by Zlicek · Jun 16, 2011 at 09:11 PM · muzzleflash

Help for muzzle flash script

Hi, i'm not good at scripting so i was thinking about if anyone could write a script too me so i can have two muzzle flashes with (one) gun, because my model have dual wielded pistols so i need two muzzle flashes.

I have seen that people have used particles and prefabs to make some muzzle flashes on this (forum) but I haven't got them to work.

Thanks in advance :)

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avatar image Chris D · Jun 16, 2011 at 09:26 PM 1
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This isn't where you come to ask someone to write scripts for you. If you're having specific questions about the examples you're trying, by all means ask away.

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Answer by save · Jun 16, 2011 at 10:13 PM

I do agree with the statement of CrhisD but thought I'd try to give you a push in the right direction. Basically you create a Particle System and set the emitter options to your liking, preferably add some random velocity so it never looks the same and set it to One Shot and Autodestruct. Make a prefab out of it and then via script instantiate:

 var muzzleFlash : ParticleEmitter; //Your emitter prefab
 var gunEnd : Transform; //An empty gameobject positioned at the end of the gun as a child
 var gunEnd2 : Transform; //Same as above but the other one
 
 //Call OnShooting() from somewhere in your firing script
 function OnShooting () {
     Instantiate(muzzleFlash, gunEnd.position, gunEnd.rotation);
     yield WaitForSeconds (0.2);
     Instantiate(muzzleFlash, gunEnd2.position, gunEnd2.rotation);
 }

Just a very basic example. Perhaps a switch and a more precise timer in between shots later on would be a good idea. Inside the function you can call for sounds, light and so forth. Hopefully this can get you started though.

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