Combining different cameras with the default FPSController given to us by Unity.
Hello, I am trying to make a reticule render on top of everything. Right now I am using a cube that's attached to the FirstPersonCharacter as the reticule. I am trying to implement the solution from this thread. (http://answers.unity3d.com/questions/17841/always-render-a-object-on-top-of-another.html) However I can't seem to get another camera to work and show only the reticule with the default FPSController given to us by Unity
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