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how can I loop my walk animation
I have a animation of 80 frames and when I press the up key it plays the animation but after the 80 frames it goes back to the idle so, if I hold the up key down it plays the 80 frames and while holding the up key it the game switched back to idle until I repress the up key and starts the process again. I have put the walk animation to loop itself. my code:`if (Input.GetKeyDown ("up")) { anim.Play ("walk"); } ` And anim is a reference to the animator component
I hope you can help me out.
Answer by Cynikal · Aug 29, 2016 at 04:33 PM
If you're using Animator, on your transitions you could deselect Fixed Duration.
Since from your code, you're using the legacy style of things, you could do:
if (Input.GetKeyDown("up")) anim.Play("walk");
if (Input.GetKeyUp("up")) anim.Stop("walk");
Regarding the looping portion of your question, click on the animation itself, and view it in the inspector. You can set the loop style there.
Answer by CppCoder · Aug 29, 2016 at 11:47 PM
the aim.Stop didn't work for me so I found what to do
public class PlayerMoving : MonoBehaviour
{
void FixedUpdate ()
{
float h = Input.GetAxisRaw ("Horizontal");
float v = Input.GetAxisRaw ("Vertical");
}
void Animating (float h, float v)
{
if (h != 0f || v != 0f)
{
anim.Play("walk");
}
}
}
and h is the horizontal axis and v is the vertical axis
But thanks for helping cynikal
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