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Question by santoshadari · Mar 12, 2013 at 04:50 AM · touchpausegameplay

Pause menu

Hi, i am trying to develop a game in unity. For that game i designed a pause menu, even pause menu appearing on touch fire is running in background how can i solve this problem.

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Answer by Seth-Bergman · Mar 12, 2013 at 05:11 AM

Usually, the easiest way to make most stuff in the scene pause is by setting the time scale to zero:

 Time.timeScale = 0;

(and to turn back normal):

 Time.timeScale = 1;

anything that still moves after that, you would need to create additional code for:

 var paused : boolean;

 function Update(){
     if(paused == false){
     //any code goes in here
     }    
 }

this way when you pause, you just set the var "paused" to true, that way nothing happens

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avatar image Fattie · Mar 12, 2013 at 08:43 AM 0
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that's a very tidy idea Seth, I never thought of it and have never seen it!

i mean looking at a flag inside update.

thanks a million for that !

avatar image Seth-Bergman · Mar 13, 2013 at 05:51 AM 0
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@Fattie, you're my hero! :D

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